![]() While High Definition Television segment is altered to an percentage CAGR throughout this forecast period. Fully considering the economic change by this health crisis, 2D Animation accounting for percentage of the Animation, VFX and Games global market in 2021, is projected to value USD million by 2028, growing at a revised percentage CAGR in the post-COVID-19 period. ![]() The global Animation, VFX and Games market size is projected to reach USD 532570 million by 2028, from USD 430500 million in 2021, at a CAGR of 3.0 percentage during 2022-2028. ![]() Consumers are consuming more immersive content across channels such as ultra-highdefinition TVs, tablets and smartphones to head mounted devices.They reduce time and cost. Moviegoers are demanding high quality productions with engaging visual effects and realistic animation and studios are including more animation and VFX shots into films. Market Analysis and Insights: Global Animation, VFX and Games MarketĪnimation, VFX and games can provide high definition visual experiences.
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